The world of education is a vastly different place than it was even a decade ago.
Rote learning for the sole purpose of being able to repeat information back has given way to more modern philosophies of what a true education should be. It is now understood that real learning happens when the information can be analyzed, evaluated, and put into practice in the correct situations.
Developments in elearning have arrived just in time to be a conduit for modern higher order thinking skills.
The very nature of games fits with that modern definition of education. For instance:
- In a game, the player must use critical thinking skills to navigate through a challenge or scenario.
- Players receive immediate feedback that helps them determine what they need to do better, what they are doing well, and what their next steps should be.
- Games require exploration. The process makes the user ask questions and seek to find the answers.
- Players are entertained by games. Enjoyment leads to engagement. The more engaged the learner is, the more they will learn from the activity.
- In the context of game play, learners are less likely to become frustrated by failure and give up. Players aren’t afraid to be persistent in reaching a goal because what they’re doing is “just a game.”
The ultimate goal of an educational game is for learners to master the intended concepts, which happens when they are engrossed in the elearning game. Therefore, we look for certain signs to gauge the effectiveness of the learning experience.
When a learner notices a game and expresses that they would like to play, the first hurdle has been crossed. The elearning training experience is much more likely to be significant if the potential learner is excited to enter into the activity.
Desiring to return to the game and continue shows that the player has become invested and cares about the outcome of the activity. If it is time to end the activity and the player is indifferent, it can be assumed that they weren’t engaged or challenged.
The eagerness and ability to explain the process of the game to someone else indicates they have achieved a level of mastery over the material. The player’s desire to help another student or colleague get involved is evidence of the game’s effectiveness.
There are still critics who view any electronic gaming as the certain downfall of society. On the other hand, many educators and trainers are recognizing that game-based learning has a positive effect on retention, critical thinking, problem-solving, and comprehension when utilized in a learning environment.
For this reason, it’s crucial for elearning game developers to continue marketing products that enhance education at every level, in as many genres as possible. For more information on how we can assist you contact us today!