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Closing the Gap:The Ultimate Goal of Elearning Training

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As technology advances by leaps and bounds, a gap has formed in the educational system. Today’s learners need preparation to thrive in a technology-driven economy.

Unfortunately, outdated modes of education hinder that process, widening the divide between where we are and where we need to go.

Elearning training has been established as a viable means of bridging the gap and has made great strides, but it isn’t perfected just yet. The ultimate goal is to achieve true learning while also being fully engaged, and even entertained, in the process. 

Title: 
Moving in the Right Direction
Description: 

 

Elearning training has made substantial advances since its inception in the late 20th century. The primitive offerings of the early 2000’s look very different than the mobile learning games of today. The biggest difference, perhaps, being that mobile opportunities even exist.

Virtual reality and 3D games are the latest in elearning training tools. If the trend continues, there is a good chance that educational practices will soon be more in line with the demands of a global marketplace.

There are certain gaming and educational elements that an ideal elearning game should include.

 

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Essential Educational and Game Play Aspects : Incremental learning
Description: 

The process of moving through the levels of a game encourages critical thinking skills, as well as the introduction of new skills. 

Each level should build on the knowledge of the last, and a certain amount of mastery should be required before moving on to the next.

Title: 
Relevant and worthwhile feedback
Description: 

Any type of learning requires feedback. The advantage of the feedback from elearning training is its immediacy. Necessary adjustments can be made right away, which is much more beneficial to the learner. 

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Shared learning
Description: 

Playing and learning in teams provides invaluable experience in collaborative problem solving. 

Learning is increased when students have the ability to bounce ideas off of each other and explore situations from different angles. Peer discussion can encourage the shift between understanding a concept and being able to implement those same concepts in real-world situations.

Title: 
Real-life crossover
Description: 

One of the hallmarks of an effective game-based eLearning training simulation is the practicality of the activities to the real-world.

Elements of the game should promote understanding of themes that have real-life significance. For example, eLearning simulation-based training is commonly used in medical fields. Learners can practice processes or procedures in a safe environment before performing them on patients. 

Title: 
Meeting educational specifications
Description: 

Obviously, in order for any learning experience to be quantifiably successful, it must adhere to the specified educational standards.

An eLearning training tool that can meet standards and keep the learner engaged is right on track to close the gap made by technology and old-fashioned learning strategies.

Title: 
The Goal isn’t Out of the Question
Description: 

It’s likely that the combination of technological and educational advances of the near future will eventually unite into a comprehensive learning method.

In this scenario, everyone benefits. Learners will be armed with knowledge and prepared to fully engage with a technologically advanced world. Contact us for more information. 

Closing the Gap:The Ultimate Goal of Elearning Training

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