Several organizations are warming up to the idea of using gamification to train their employees. As per a research by MarketsandMarkets, the gamification sector is expected to reach the $11 billion mark by 2020. However, there are still a large number of organizations that are not sure of the benefits offered by gamifying their training needs. They are trapped in the maze of widespread myths about gamification.
Let us debunk five of the top myths about gamification.