If you think games are for kids and can be used only in K12 learning, then think again. The truth is that games are played by people from all demographics, irrespective of age. With the explosion in the ownership of mobile devices, the technology hurdles are low too. Actually, games use features that are considered effective pedagogy, like scaffolding, task-based learning, learning from failure, and so on.
When compared to traditional learning, game-based learning boosts: